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RAM Dart Association Rules and Regulations

Section 1:  Equipment   Section 7:  Team and Player Eligibility
Section 2:  League Play   Section 8:  Trophies
Section 3:  Scoring   Section 9:  Personal Conduct
Section 4:  Rules of the Game Section 10: Playoffs
Section 5:  Protests Section 11: Amendments  
Section 6:  Forfeits


Download Rules Doc.

 


1)        EQUIPMENT                                        Top

a.      All league competition, including tournaments and playoffs, shall be conducted on a standard English "Bristle" 20-point clock-faced dartboards to qualify.

b.      Dartboards shall be placed 5' 8" from the floor to the center of the bull, with the "20" bed at the top center.  This wedge must be dark colored.

c.      The foul line will be 7'91/4" from the surface of the board, measured along the floor to the front edge of the line, and will be no longer than 36 inches, 18 inches on either side of center. (See attached diagram)

d.      All league play dartboards shall be firmly anchored and well illuminated with a Board of Directors approved lighting system.

e.      A permanent Board of Directors approved scoring surface must be provided and located in such a position that the score may be read easily by the players and spectators.

f.        The dartboard wire spider must not be broken, and the double and triple rings must be within a tolerance of 1/32" of the normal space measurement of 3/8".  Dartboard must hold a dart when it is thrown in a normal manner. Any temporary flooring must be firmly secured.

2)        LEAGUE PLAY                                         Top

a.      A league year shall consist of FALL, WINTER and SUMMER seasons.  Length of each season to be decided by Board of Directors.

b.      Every effort will be made to place teams in their requested division if they are qualified, but this cannot be guaranteed.  Scheduling requirements and other conflicts may force the Board to move the strongest team in a Division to the next higher Division.

c.      All league competition will be played in a participating bar in accordance with a schedule drawn up by the Board of Director.  Under extenuating circumstances the Board of Directors can approve play elsewhere.

d.      A match may be rescheduled by agreement of both Captains.  Rescheduled matches must be made up within one week after of close of season unless otherwise approved by the Board of Directors.

e.      Starting time for all divisions and leagues is 7:30 p.m., with a 15-minute grace period, unless both Captains agree to a different starting time.  At the discretion of the Captains, a modified format may be followed to allow for late players.

f.        During a league match, sequence may be changed by mutual consent of both captains.

g.      Optional formats for each division will be voted on at Awards Meeting if revision of division formats are needed.

h.      The home Captain first completes his roster for the match, the visiting team filling out their lineup second.  Once a name is placed on the line-up sheet, it cannot be changed without the consent of the opposing Captain.

i.        The home team chooses the board that the match is to be played on if there is more than one board available.  More than one board may be used only with the consent of both Captains; however, it is suggested that the Captains make the decision whether two boards will be used prior to each doubles and singles games.

j.         The Captains are responsible for the smooth running of each match and any disputes that arise during the course of play must be settled in private conference by the Captains only.

k.      When a team is short of players, an individual player cannot play in two sets of singles or two sets of doubles during a match.  In doubles, you can play one player against two players from the opposing team.  In a singles match, you would forfeit that point on the score sheet.  The opposing team would get the "win" but the player from the opposing team would not get quality points for that match.

3)  SCORING                                                     Top

a.      Home team has the option of throwing for the cork first or second.  Any player on the playing team may cork.  One dart is then thrown for the bull.  If the dart does not remain in the board or does not hit the "scoring area" of the board, the dart shall be rethrown.  In the case of a tic, the cork will be rethrown, with the player who shot first throwing second, until one player wins.  The second shooter has the option of requiring that a single or double bull be pulled.  If the second dart dislodges the first dart, both darts will be rethrown.  A double bull beats a single bull.  Both darts in either the single or double bull is a tie.  In any doubles or team event, the player throwing the cork has the option of allowing a teammate to start the game.

b.      The foul line will be strictly enforced and a player must have both feet behind the front edge of the foul line.  If a player has one or both feet over the foul line, in the judgment of both Captains, the score for that turn will not count.  A violating player must be warned immediately.  Repeated violations will be grounds for protest.

c.      Players may not remove their darts from the board until their score is recorded.  In " 0 1 " games, errors in math not detected by the beginning of the same team's next turn shall stand as written.  In Cricket, errors must be corrected before the opponent's next turn or will stand as written.  In all games, the score of the three darts thrown will remain as written if one or more darts have been removed from the board.  A player may walk to the board to see what his/her dart has scored, but he/she may not touch the dart.  Once the player touches a dart in the board, his/her turn ends.  Score for that dart and a previously thrown dart is counted.

d.      The scorekeeper can only tell a player what amount is left to attain or what has been scored with the darts thrown.  It is the player's total responsibility to throw at the right numbers.  If he/she is told what to shoot by anyone and it is the wrong number, the darts stand as thrown and the score actually thrown is counted.  Once the final double has been thrown, the game is over.

4)  RULES OF THE GAME                                Top

a.      "01" Games: The player (or team) starts with the prescribed number of points and the aim is to reduce the score exactly to zero, finishing with a double.  In 301, the player must also start with a double, no score being given for any darts thrown before the double has been hit.  In other "O I " games, no double is required to start scoring, unless otherwise provided in the format for that division.  The inner bull is a double (50 points) and the outer bull is a single (25 points).  If a player reduces his/her score to less than zero (busts), the score reverts to what it was before that turn.

b.      All Games: If a player shoots out of turn and it is realized prior to the next player's turn, erase the erring player's score and return to the correct line-up. If it is realized after the next player's turn, all scores stand as written; but the next player on the erring player's team forfeits his/her turn.  This will allow the opposing team to shoot twice and return the play to the correct line-up.

c.      No player currently participating in a game may practice on any board.

5)  PROTESTS                                              Top

a.      All protests will be heard and given urgent consideration by the Board of Directors.  Either party may request that the protest be submitted to an Arbitration Board, consisting of three individuals: one selected by each party and one selected by mutual consent of the par-ties.  Each Arbitrator must be a member in good standing of the league.  The decision of the Board of Arbitration is final.

b.      A protest must be filed with a Board Member in writing within 72 hours of the protested match.

c.      During play-offs, protests must be made before the match is completed and will be heard immediately, if at all possible.

d.      The Board of Directors will keep a written, permanent record of all protests, including the names of the parties, the nature of the protest, names of the hearing parties, and the results.

6)  FORFEITS/MAKE-UP GAMES                Top

a.      A forfeit can be declared for failure of a team to attend a match without notifying the opposing captain and scheduling a make-up date.  If a team forfeits enough matches to affect team standings for that season, it will be addressed by the board.

b.      In the event that a team cannot field their four-player minimum, forfeits do not count as a win for the player(s) placed opposite the forfeit and can't be used in calculating their quality points.

c.      No less than two members may play in the team game, skipping those turns for the absent players.

d.      One player may play a doubles game, skipping the turn for the absent player.

e.      A forfeit will be declared for use of an ineligible player or players to the extent that all win points involving such players shall be forfeited to the opposing team or teams.  Team Captains must be responsible for the integrity of their team rosters and for ascertaining the eligibility of each member.  Use of an ineligible player is grounds for protest.  A team that uses ineligible players will be assessed a forfeit by the Board of Directors.

f.        Any team which knowingly and willfully plays a person known to be ineligible to play on that team and all members, including the ineligible player, shall be suspended from participating for that season.

g.      All make-up games must be completed as soon as possible, but no later than two weeks after the end of the season.

7)  TEAM AND PLAYER ELIGIBILITY               Top

a.      Team Eligibility: A t ' earn eligible for league play must have a minimum of four players with all members of the team being members in good standing with the league.  No more than six players can be on a team roster at one time.

b.      Player Eligibility: A player is eligible for a team by being paid up in his/her membership and player fees.  The Membership Director and League Director can validate the eligibility of players added.

c.      If you have thrown in league play on a team during the season, you are not allowed to throw on any other team during the current session even if you have quit or were dropped from the team unless the Board has designated you as a "floating sub" for that division.

d.      No new players may be added to the roster three weeks prior to the end of the regulation season.  Any exception to this rule must be petitioned to the Board of Directors, in writing, at least 72 hours prior to league play of the third week prior to the end of the regulation season.

e.      Players must play 60% of the games during the regular season to qualify for Quality Point awards.  Floating subs are not eligible for QP awards.

f.        A loss of a team member due to unforeseen circumstances, i.e. job transfer, work shift change, etc., will allow that team's Captain to petition the Board of Directors for a special ruling on team membership.

8)  TROPHIES                                                Top

a.      First, second and third place trophies will be awarded based on number of teams in each division.  Individual trophies awarded to team members who have played at least 60% of the games for the season.

b.      Award pins will be awarded for 180's, nine marks, dead eyes double bulls) 170 in/outs, etc.

c.      The President and/or trophy committee will select trophies/awards within price guidelines of budget for each season.

9)  PERSONAL CONDUCT                           Top

a.      The membership of any individual may be revoked by a majority vote of the Board of Directors if it is shown to their satisfaction that the individual has created disharmony, has acted in a manner so as to disrupt the orderly conduct of the business functions of the organization or has acted in such a manner so as to discredit the organization or the quality of sportsmanship of the game.

b.      Heckling and other harassment is forbidden and considered poor sportsmanship.  A team, or its attending spectators, may make as much noise as it wants while their teammate is throwing (provided it does not cause distractions to other teams); but must remain quiet while the opposing team is throwing.  All players and spectators must give the thrower plenty of room to throw and must refrain from undue movement in or near the dartboard line.  Repeated harassment or loud, foul language may result in forfeiture of the game.  Further, the Board of Directors reserves the right to suspend or terminate any member or team that does not conduct itself in a manner that is in the best interest of the league.

c.      Each individual is expected to abide by the establishment's rules, i.e. dress code, minors and liquor violations.

10)   PLAYOFFS                                          Top

a.      In the event of ties, the head-to-head records of the two teams during the season will determine the higher placed team.  In the event the two teams are still tied, a special match will be scheduled by the Board of Directors.

11)   AMENDMENTS                                  Top

a.      Any situation not covered by a specific rule/regulation shall be governed by a special decision of the majority of the Board of Directors.

b.      Any amendment to these rules/regulations may be proposed at a regular or special General Membership meeting to be adopted by a majority of the General Membership present, provided that such proposed amendment be submitted to the Board of Directors and receive the approval of a majority of the Board Members.

c.   All amendments shall become effective at the commencement of the next competition schedule unless otherwise provided for in the amendment.


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